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Tempest: geometries of play

Personen und Körperschaften: Ruggill, Judd Ethan (Verfasser*in), McAllister, Ken S. (Sonstige)
Titel: Tempest: geometries of play/ Judd Ethan Ruggill and Ken S. McAllister
Sprache: English
veröffentlicht:
Ann Arbor University of Michigan Press 2015
Gesamtaufnahme: Landmark video games
Beschreibung: 1 Online-Ressource (154 pages) ; Includes bibliographical references and index
ISBN: 0472900102, 0472121146, 0472052691, 0472072692, 9780472121144, 9780472052691, 9780472072699, 9780472900107
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author2 McAllister, Ken S.
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contents "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description, Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.
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dewey-hundreds 700 - Arts & recreation
dewey-ones 794 - Indoor games of skill
dewey-raw 794.8
dewey-search 794.8
dewey-sort 3794.8
dewey-tens 790 - Sports, games & entertainment
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spelling Ruggill, Judd Ethan aut, Tempest geometries of play Judd Ethan Ruggill and Ken S. McAllister, Ann Arbor University of Michigan Press 2015, 1 Online-Ressource (154 pages), Text txt rdacontent, Computermedien c rdamedia, Online-Ressource cr rdacarrier, Landmark video games, Includes bibliographical references and index, "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description, Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest., Video games Design History, Video games Social aspects United States, Tempest (Video game), Video games ; Design, Video games ; Social aspects, Videospiel, Ästhetik, Design, United States, History, COMPUTERS ; General, McAllister, Ken S. 1966- oth, 9780472052691, Erscheint auch als Druck-Ausgabe Ruggill, Judd Ethan Tempest Ann Arbor : University of Michigan Press, 2015 (DLC)2015013797, https://www.jstor.org/stable/10.2307/j.ctv65sxmh X:JSTOR Verlag kostenfrei, https://www.jstor.org/stable/10.2307/j.ctv65sxmh LFER, LFER 2020-02-03T00:00:00Z, https://www.jstor.org/stable/10.2307/j.ctv65sxmh DE-540, DE-540 2020-01-10T14:51:46Z, DE-L189 2020-02-07T13:51:59Z, https://www.jstor.org/stable/10.2307/j.ctv65sxmh DE-D117, DE-D117 2020-01-10T14:51:46Z, finc FID-MEDIEN-DE-15
spellingShingle Ruggill, Judd Ethan, Tempest: geometries of play, "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description, Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest., Video games Design History, Video games Social aspects United States, Tempest (Video game), Video games ; Design, Video games ; Social aspects, Videospiel, Ästhetik, Design, United States, History, COMPUTERS ; General
title Tempest: geometries of play
title_auth Tempest geometries of play
title_full Tempest geometries of play Judd Ethan Ruggill and Ken S. McAllister
title_fullStr Tempest geometries of play Judd Ethan Ruggill and Ken S. McAllister
title_full_unstemmed Tempest geometries of play Judd Ethan Ruggill and Ken S. McAllister
title_short Tempest
title_sort tempest geometries of play
title_sub geometries of play
topic Video games Design History, Video games Social aspects United States, Tempest (Video game), Video games ; Design, Video games ; Social aspects, Videospiel, Ästhetik, Design, United States, History, COMPUTERS ; General
topic_facet Video games, Tempest (Video game), Video games ; Design, Video games ; Social aspects, Videospiel, Ästhetik, Design, United States, History, COMPUTERS ; General, Social aspects
url https://www.jstor.org/stable/10.2307/j.ctv65sxmh