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Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018

Authors and Corporations: Alvarez Igarzábal, Federico (Editor), Debus, Michael S. (Editor), Maughan, Curtis L. (Editor)
Title: Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018/ Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.)
Language: English
published:
Bielefeld transcript [2019]
Series: Studies of digital media culture
Notes: In English
Item Description: 1 Online-Ressource (229 Seiten) ; restricted access online access with authorization star
Type of Resource: Mode of access: Internet via World Wide Web.
ISBN: 9783839450512
DOI: 10.14361/9783839450512
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520 |a Frontmatter -- Contents -- Preface / Freyermuth, Gundolf S. -- Introduction / Igarzábal, Federico Alvarez / Debus, Michael S. / Maughan, Curtis L. -- Reframing the Violence and Video Games Debate -- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary / Ferguson, Christopher J. -- Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames / Fetzer, Frank -- The (American) Way of Experiencing Video Game Violence / Panic-Cidic, Natali -- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT / Roth, Christian -- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games / Nguyen, Ahn-Thu -- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games / Schnaars, Cornelia J. -- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games / Brandis, Rüdiger / Boccia, Alex -- Damage over Time. Structural Violence and Climate Change in Video Games / Price, Derek -- Perceiving Video Games -- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games / Fetzer, Frank -- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool / Mohammad-Hadi, Nikolay -- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US / Panic-Cidic, Natali -- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games / Wolf, Leonie -- Perceived Behaviors of Personality-Driven / Alvarez, Alberto / Vozaru, Miruna -- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception / Schnaars, Cornelia J. -- Survival Horror and Masochism. A Digression from the Modern Scopic Regime / Mukae, Shunsuke -- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces / Bakk, Agnes K. -- Authors 
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contents Frontmatter -- Contents -- Preface / Freyermuth, Gundolf S. -- Introduction / Igarzábal, Federico Alvarez / Debus, Michael S. / Maughan, Curtis L. -- Reframing the Violence and Video Games Debate -- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary / Ferguson, Christopher J. -- Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames / Fetzer, Frank -- The (American) Way of Experiencing Video Game Violence / Panic-Cidic, Natali -- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT / Roth, Christian -- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games / Nguyen, Ahn-Thu -- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games / Schnaars, Cornelia J. -- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games / Brandis, Rüdiger / Boccia, Alex -- Damage over Time. Structural Violence and Climate Change in Video Games / Price, Derek -- Perceiving Video Games -- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games / Fetzer, Frank -- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool / Mohammad-Hadi, Nikolay -- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US / Panic-Cidic, Natali -- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games / Wolf, Leonie -- Perceived Behaviors of Personality-Driven / Alvarez, Alberto / Vozaru, Miruna -- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception / Schnaars, Cornelia J. -- Survival Horror and Masochism. A Digression from the Modern Scopic Regime / Mukae, Shunsuke -- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces / Bakk, Agnes K. -- Authors, This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson
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spelling Violence - perception - video games new directions in game research : young academics at the clash of realities 2017-2018 Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.), Bielefeld transcript [2019], 1 Online-Ressource (229 Seiten), Text txt rdacontent, Computermedien c rdamedia, Online-Ressource cr rdacarrier, Studies of digital media culture volume 11, restricted access online access with authorization star, Restricted Access Controlled Vocabulary for Access Rights http://purl.org/coar/access_right/c_16ec online access with authorization star, Frontmatter -- Contents -- Preface / Freyermuth, Gundolf S. -- Introduction / Igarzábal, Federico Alvarez / Debus, Michael S. / Maughan, Curtis L. -- Reframing the Violence and Video Games Debate -- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary / Ferguson, Christopher J. -- Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames / Fetzer, Frank -- The (American) Way of Experiencing Video Game Violence / Panic-Cidic, Natali -- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT / Roth, Christian -- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games / Nguyen, Ahn-Thu -- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games / Schnaars, Cornelia J. -- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games / Brandis, Rüdiger / Boccia, Alex -- Damage over Time. Structural Violence and Climate Change in Video Games / Price, Derek -- Perceiving Video Games -- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games / Fetzer, Frank -- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool / Mohammad-Hadi, Nikolay -- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US / Panic-Cidic, Natali -- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games / Wolf, Leonie -- Perceived Behaviors of Personality-Driven / Alvarez, Alberto / Vozaru, Miruna -- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception / Schnaars, Cornelia J. -- Survival Horror and Masochism. A Digression from the Modern Scopic Regime / Mukae, Shunsuke -- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces / Bakk, Agnes K. -- Authors, This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson, Mode of access: Internet via World Wide Web., In English, Video games, SOCIAL SCIENCE / Media Studies, s (DE-588)4010457-6 (DE-627)106357794 (DE-576)208888152 Computerspiel gnd, s (DE-588)4113749-8 (DE-627)105827126 (DE-576)209479027 Gewaltdarstellung gnd, s (DE-588)4157237-3 (DE-627)105502421 (DE-576)209832878 Gewalttätigkeit gnd, DE-101, s (DE-588)4063465-6 (DE-627)106127950 (DE-576)209148764 Videospiel gnd, Alvarez Igarzábal, Federico HerausgeberIn (DE-588)1195472250 (DE-627)1677519428 edt, Debus, Michael S. HerausgeberIn (DE-588)1272820661 (DE-627)1822519748 edt, Maughan, Curtis L. HerausgeberIn (DE-588)1272821188 (DE-627)1822520673 edt, 9783837650518, https://www.degruyter.com/isbn/9783839450512 X:GRUY Verlag lizenzpflichtig, https://www.degruyter.com/doc/cover/9783839450512.jpg X:GRUY Verlag Cover, https://www.degruyter.com/document/cover/isbn/9783839450512/original X:GRUY Verlag Cover, http://purl.org/coar/access_right/c_16ec Contents, FID-MEDIEN-DE-15, https://doi.org/10.14361/9783839450512 ILN: 736, ILN: 736 epn:3927863122 2023-04-06T22:17:04Z, https://www.degruyter.com/isbn/9783839450512 DE-14, DE-14 epn:3813328112 2023-10-06T14:23:42Z, https://www.degruyter.com/isbn/9783839450512 Online-Zugriff DE-15, DE-15 epn:3803348765 2022-04-07T14:16:54Z, https://www.degruyter.com/isbn/9783839450512 DE-Ch1, DE-Ch1 epn:3814925106 2023-10-06T14:23:42Z, DE-105 epn:3804290884 2020-11-16T10:59:06Z, https://www.degruyter.com/isbn/9783839450512 DE-Zwi2, DE-Zwi2 epn:3827045177 2023-10-06T14:23:42Z, https://www.degruyter.com/isbn/9783839450512 Zum Online-Dokument DE-Zi4, DE-Zi4 epn:3804327575 2022-04-07T15:03:32Z, https://www.degruyter.com/isbn/9783839450512 HTWK-Zugang DE-L189, DE-L189 epn:3813357686 2023-10-06T14:23:42Z, https://www.degruyter.com/isbn/9783839450512 DE-520, DE-520 epn:3850200248 2023-10-06T14:23:42Z, https://www.degruyter.com/isbn/9783839450512 DE-540, DE-540 epn:3840957699 2023-10-06T14:23:42Z, https://www.degruyter.com/isbn/9783839450512 DE-L242, DE-L242 epn:3836414163 2023-10-06T14:23:42Z, DE-15 epn:4427381596 2023-12-06T08:51:24Z
spellingShingle Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018, Frontmatter -- Contents -- Preface / Freyermuth, Gundolf S. -- Introduction / Igarzábal, Federico Alvarez / Debus, Michael S. / Maughan, Curtis L. -- Reframing the Violence and Video Games Debate -- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary / Ferguson, Christopher J. -- Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames / Fetzer, Frank -- The (American) Way of Experiencing Video Game Violence / Panic-Cidic, Natali -- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT / Roth, Christian -- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games / Nguyen, Ahn-Thu -- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games / Schnaars, Cornelia J. -- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games / Brandis, Rüdiger / Boccia, Alex -- Damage over Time. Structural Violence and Climate Change in Video Games / Price, Derek -- Perceiving Video Games -- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games / Fetzer, Frank -- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool / Mohammad-Hadi, Nikolay -- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US / Panic-Cidic, Natali -- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games / Wolf, Leonie -- Perceived Behaviors of Personality-Driven / Alvarez, Alberto / Vozaru, Miruna -- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception / Schnaars, Cornelia J. -- Survival Horror and Masochism. A Digression from the Modern Scopic Regime / Mukae, Shunsuke -- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces / Bakk, Agnes K. -- Authors, This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson, Video games, SOCIAL SCIENCE / Media Studies, Computerspiel, Gewaltdarstellung, Gewalttätigkeit, Videospiel
title Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018
title_auth Violence - perception - video games new directions in game research : young academics at the clash of realities 2017-2018
title_full Violence - perception - video games new directions in game research : young academics at the clash of realities 2017-2018 Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.)
title_fullStr Violence - perception - video games new directions in game research : young academics at the clash of realities 2017-2018 Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.)
title_full_unstemmed Violence - perception - video games new directions in game research : young academics at the clash of realities 2017-2018 Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.)
title_short Violence - perception - video games
title_sort violence - perception - video games new directions in game research : young academics at the clash of realities 2017-2018
title_sub new directions in game research : young academics at the clash of realities 2017-2018
title_unstemmed Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018
topic Video games, SOCIAL SCIENCE / Media Studies, Computerspiel, Gewaltdarstellung, Gewalttätigkeit, Videospiel
topic_facet Video games, SOCIAL SCIENCE / Media Studies, Computerspiel, Gewaltdarstellung, Gewalttätigkeit, Videospiel
url https://www.degruyter.com/isbn/9783839450512, https://www.degruyter.com/doc/cover/9783839450512.jpg, https://www.degruyter.com/document/cover/isbn/9783839450512/original, http://purl.org/coar/access_right/c_16ec, https://doi.org/10.14361/9783839450512
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