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Games and Rules: Game Mechanics for the »Magic Circle«

Authors and Corporations: Bauer, René (Editor), Kocher, Mela (Editor), Suter, Beat (Editor)
Title: Games and Rules: Game Mechanics for the »Magic Circle«/ Mela Kocher, René Bauer, Beat Suter
Language: English
published:
Bielefeld transcript-Verlag [2019]
Series: Edition Medienwissenschaft
Notes: In English
Item Description: 1 Online-Ressource
ISBN: 9783839443040, 3839443040
DOI: 10.14361/9783839443040
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520 |a Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors 
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contents Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors, Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore
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spelling Games and Rules Game Mechanics for the »Magic Circle« Mela Kocher, René Bauer, Beat Suter, Bielefeld transcript-Verlag [2019], 1 Online-Ressource, Text txt rdacontent, Computermedien c rdamedia, Online-Ressource cr rdacarrier, Edition Medienwissenschaft 53, Open Access Controlled Vocabulary for Access Rights https://purl.org/coar/access_right/c_abf2 unrestricted online access star, Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors, Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore, Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International CC BY-NC-ND 4.0 cc https://creativecommons.org/licenses/by-nc-nd/4.0/, In English, Game Design, Game Studies, Media, Motivation, Computer games Design, Computer games Psychological aspects, Communication. Mass media, SOCIAL SCIENCE / Media Studies, s (DE-588)4010457-6 (DE-627)106357794 (DE-576)208888152 Computerspiel gnd, s (DE-588)4059787-8 (DE-627)106142275 (DE-576)209132256 Theorie gnd, (DE-627), s (DE-588)4056243-8 (DE-627)106155296 (DE-576)209117079 Spieltheorie gnd, s (DE-588)4000626-8 (DE-627)106400541 (DE-576)208838821 Ästhetik gnd, s (DE-588)4169194-5 (DE-627)105411817 (DE-576)209921145 Medienwissenschaft gnd, s (DE-588)115579382X (DE-627)1018186751 (DE-576)501879455 Spielwissenschaft gnd, Bauer, René HerausgeberIn edt, Kocher, Mela HerausgeberIn edt, Suter, Beat HerausgeberIn edt, https://www.degruyter.com/isbn/9783839443040 X:GRUY Verlag Open Access kostenfrei, https://www.degruyter.com/doc/cover/9783839443040.jpg X:GRUY Verlag Cover, https://www.degruyter.com/cover/covers/9783839443040.jpg X:GRUY Verlag Cover, https://www.degruyter.com/isbn/9783839443040 LFER, LFER 2022-04-14T08:43:17Z, https://www.degruyter.com/isbn/9783839443040 Zum Online-Dokument DE-Zi4, DE-Zi4 2022-04-07T15:03:45Z, https://www.degruyter.com/isbn/9783839443040 DE-540, DE-540 2023-10-06T14:25:10Z, https://www.degruyter.com/isbn/9783839443040 Online-Zugriff DE-15, DE-15 2022-04-07T14:17:11Z, https://doi.org/10.14361/9783839443040 ILN: 736, ILN: 736 2021-04-06T06:44:35Z, https://www.degruyter.com/isbn/9783839443040 DE-D117, DE-D117 2023-10-06T14:25:10Z
spellingShingle Games and Rules: Game Mechanics for the »Magic Circle«, Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors, Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore, Game Design, Game Studies, Media, Motivation, Computer games Design, Computer games Psychological aspects, Communication. Mass media, SOCIAL SCIENCE / Media Studies, Computerspiel, Theorie, Spieltheorie, Ästhetik, Medienwissenschaft, Spielwissenschaft
title Games and Rules: Game Mechanics for the »Magic Circle«
title_auth Games and Rules Game Mechanics for the »Magic Circle«
title_full Games and Rules Game Mechanics for the »Magic Circle« Mela Kocher, René Bauer, Beat Suter
title_fullStr Games and Rules Game Mechanics for the »Magic Circle« Mela Kocher, René Bauer, Beat Suter
title_full_unstemmed Games and Rules Game Mechanics for the »Magic Circle« Mela Kocher, René Bauer, Beat Suter
title_short Games and Rules
title_sort games and rules game mechanics for the magic circle
title_sub Game Mechanics for the »Magic Circle«
topic Game Design, Game Studies, Media, Motivation, Computer games Design, Computer games Psychological aspects, Communication. Mass media, SOCIAL SCIENCE / Media Studies, Computerspiel, Theorie, Spieltheorie, Ästhetik, Medienwissenschaft, Spielwissenschaft
topic_facet Game Design, Game Studies, Media, Motivation, Computer games, Communication. Mass media, SOCIAL SCIENCE / Media Studies, Design, Psychological aspects, Computerspiel, Theorie, Spieltheorie, Ästhetik, Medienwissenschaft, Spielwissenschaft
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