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Games and Rules: Game Mechanics for the »Magic Circle«
Authors and Corporations: | , , |
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Title: | Games and Rules: Game Mechanics for the »Magic Circle«/ Mela Kocher, René Bauer, Beat Suter |
Language: | English |
published: | |
Series: |
Edition Medienwissenschaft
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Notes: | In English |
Item Description: | 1 Online-Ressource |
ISBN: | 9783839443040 3839443040 |
DOI: | 10.14361/9783839443040 |
Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore |