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Cultures of computer game concerns: "The Child" across families, law, science and industry

Authors and Corporations: Sørensen, Estrid (Editor)
Title: Cultures of computer game concerns: "The Child" across families, law, science and industry/ Estrid Sørensen
Title Note: Frontmatter -- ; Inhalt -- ; Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures
Part I Industry Computer Game Concerns -- ; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development
Safeguarding Children on the Online Gaming Platform MovieStarPlanet
Children’s Participation in the Development of Online Games
Part II Legal Computer Game Concerns -- ; The Legal Framework for Computer Games and Child Protection in Germany
The Political and Legal Basis for Labelling of Computer Games in Denmark
Textual Co-Construction of Game and Player in German Rating Decisions
The Privatization of Age Classification
Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games
Part III Family Computer Game Concerns -- ; The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play
The Micro-Politics of Time in Young People’s Talk About Gaming
Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism
Between Fears and Needs for Information: German Parents’ Computer Game Concerns
And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona
Part IV Scientific Computer Game Concerns -- ; Does Exposure to Violence in Entertainment Media Make People Aggressive?
Psychology’s Multiple Concerns About Research on the Effects of Media Violence
From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1
No Worries? Game Research in Denmark 1984-2014
Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark
About the Authors
Language: English
published:
Bielefeld transcript [2018]
© 2018
Series: VerKörperungen ; Volume 23
Notes: In English
Item Description: 1 Online-Ressource (355 Seiten)
Type of Resource: Mode of access: Internet via World Wide Web.
ISBN: 9783839439340
DOI: 10.1515/9783839439340
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505 8 0 |t Frontmatter -- ; Inhalt -- ; Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures  |r Sørensen, Estrid -- 
505 8 0 |t Part I Industry Computer Game Concerns -- ; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development  |r Plontke, Sandra -- 
505 8 0 |t Safeguarding Children on the Online Gaming Platform MovieStarPlanet  |r Jones, Vernon / Sørensen, Estrid -- 
505 8 0 |t Children’s Participation in the Development of Online Games  |r Berriman, Liam -- 
505 8 0 |t Part II Legal Computer Game Concerns -- ; The Legal Framework for Computer Games and Child Protection in Germany  |r Dreyer, Stephan -- 
505 8 0 |t The Political and Legal Basis for Labelling of Computer Games in Denmark  |r Hjorth, Claus -- 
505 8 0 |t Textual Co-Construction of Game and Player in German Rating Decisions  |r Schank, Jan -- 
505 8 0 |t The Privatization of Age Classification  |r Thorhauge, Anne Mette -- 
505 8 0 |t Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games  |r Raczkowski, Felix -- 
505 8 0 |t Part III Family Computer Game Concerns -- ; The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play  |r Søndergaard, Dorte Marie -- 
505 8 0 |t The Micro-Politics of Time in Young People’s Talk About Gaming  |r Aarsand, Pål -- 
505 8 0 |t Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism  |r Chimirri, Niklas Alexander -- 
505 8 0 |t Between Fears and Needs for Information: German Parents’ Computer Game Concerns  |r Martin, Alexander / Aßmann, Sandra -- 
505 8 0 |t And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona  |r Gil-Juárez, Adriana / Feliu, Joel -- 
505 8 0 |t Part IV Scientific Computer Game Concerns -- ; Does Exposure to Violence in Entertainment Media Make People Aggressive?  |r Rothmund, Tobias / Elson, Malte / Appel, Markus / Kneer, Julia / Pfetsch, Jan / Schneider, Frank / Zahn, Carmen -- 
505 8 0 |t Psychology’s Multiple Concerns About Research on the Effects of Media Violence  |r Sørensen, Estrid / Elson, Malte / Rothmund, Tobias -- 
505 8 0 |t From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1  |r Nielsen, Rune Kristian Lundedal -- 
505 8 0 |t No Worries? Game Research in Denmark 1984-2014  |r Aarseth, Espen / Hammar, Emil Lundedal -- 
505 8 0 |t Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark  |r Chimirri, Niklas Alexander / Andersen, Mads Lund / Jensen, Tine / Søndergaard, Dorte Marie / Kristiansen, Anders Emil Wulff -- 
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520 |a The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures. 
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author_additional Sørensen, Estrid --, Plontke, Sandra --, Jones, Vernon / Sørensen, Estrid --, Berriman, Liam --, Dreyer, Stephan --, Hjorth, Claus --, Schank, Jan --, Thorhauge, Anne Mette --, Raczkowski, Felix --, Søndergaard, Dorte Marie --, Aarsand, Pål --, Chimirri, Niklas Alexander --, Martin, Alexander / Aßmann, Sandra --, Gil-Juárez, Adriana / Feliu, Joel --, Rothmund, Tobias / Elson, Malte / Appel, Markus / Kneer, Julia / Pfetsch, Jan / Schneider, Frank / Zahn, Carmen --, Sørensen, Estrid / Elson, Malte / Rothmund, Tobias --, Nielsen, Rune Kristian Lundedal --, Aarseth, Espen / Hammar, Emil Lundedal --, Chimirri, Niklas Alexander / Andersen, Mads Lund / Jensen, Tine / Søndergaard, Dorte Marie / Kristiansen, Anders Emil Wulff --
author_facet Sørensen, Estrid
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contents Frontmatter -- ; Inhalt -- ; Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures Sørensen, Estrid --, Part I Industry Computer Game Concerns -- ; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development Plontke, Sandra --, Safeguarding Children on the Online Gaming Platform MovieStarPlanet Jones, Vernon / Sørensen, Estrid --, Children’s Participation in the Development of Online Games Berriman, Liam --, Part II Legal Computer Game Concerns -- ; The Legal Framework for Computer Games and Child Protection in Germany Dreyer, Stephan --, The Political and Legal Basis for Labelling of Computer Games in Denmark Hjorth, Claus --, Textual Co-Construction of Game and Player in German Rating Decisions Schank, Jan --, The Privatization of Age Classification Thorhauge, Anne Mette --, Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games Raczkowski, Felix --, Part III Family Computer Game Concerns -- ; The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play Søndergaard, Dorte Marie --, The Micro-Politics of Time in Young People’s Talk About Gaming Aarsand, Pål --, Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism Chimirri, Niklas Alexander --, Between Fears and Needs for Information: German Parents’ Computer Game Concerns Martin, Alexander / Aßmann, Sandra --, And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona Gil-Juárez, Adriana / Feliu, Joel --, Part IV Scientific Computer Game Concerns -- ; Does Exposure to Violence in Entertainment Media Make People Aggressive? Rothmund, Tobias / Elson, Malte / Appel, Markus / Kneer, Julia / Pfetsch, Jan / Schneider, Frank / Zahn, Carmen --, Psychology’s Multiple Concerns About Research on the Effects of Media Violence Sørensen, Estrid / Elson, Malte / Rothmund, Tobias --, From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 Nielsen, Rune Kristian Lundedal --, No Worries? Game Research in Denmark 1984-2014 Aarseth, Espen / Hammar, Emil Lundedal --, Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark Chimirri, Niklas Alexander / Andersen, Mads Lund / Jensen, Tine / Søndergaard, Dorte Marie / Kristiansen, Anders Emil Wulff --, About the Authors, The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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local_heading_facet_dezwi2 Computer games, Computers and children, Comparison., Computer Game Addiction., Computer Game Violence., Denmark., Germany., Law., Matters of Concern., Media Studies., Media., Science & Technology Studies., Sociology of Science., Youth., SOCIAL SCIENCE / Media Studies, Law and legislation, Moral and ethical aspects, Social aspects, Computerspiel, Pädagogik, Gewalt, Kind
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publishPlace Bielefeld,
publisher transcript,
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rvk_label Allgemeines, Medien- und Kommunikationswissenschaften, Medienkulturwissenschaft, Kommunikationsdesign, Computerunterstützte Kommunikation, Arten der Computerunterstützten Kommunikation, Spiel
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series VerKörperungen, Volume 23
series2 VerKörperungen / MatteRealities - Perspektiven empirischer Wissenschaftsforschung ; Volume 23, VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ; 23
source_id 0
spelling Cultures of computer game concerns "The Child" across families, law, science and industry Estrid Sørensen, Bielefeld transcript [2018], © 2018, 1 Online-Ressource (355 Seiten), Text txt rdacontent, Computermedien c rdamedia, Online-Ressource cr rdacarrier, VerKörperungen / MatteRealities - Perspektiven empirischer Wissenschaftsforschung Volume 23, VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung 23, Frontmatter -- ; Inhalt -- ; Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures Sørensen, Estrid --, Part I Industry Computer Game Concerns -- ; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development Plontke, Sandra --, Safeguarding Children on the Online Gaming Platform MovieStarPlanet Jones, Vernon / Sørensen, Estrid --, Children’s Participation in the Development of Online Games Berriman, Liam --, Part II Legal Computer Game Concerns -- ; The Legal Framework for Computer Games and Child Protection in Germany Dreyer, Stephan --, The Political and Legal Basis for Labelling of Computer Games in Denmark Hjorth, Claus --, Textual Co-Construction of Game and Player in German Rating Decisions Schank, Jan --, The Privatization of Age Classification Thorhauge, Anne Mette --, Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games Raczkowski, Felix --, Part III Family Computer Game Concerns -- ; The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play Søndergaard, Dorte Marie --, The Micro-Politics of Time in Young People’s Talk About Gaming Aarsand, Pål --, Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism Chimirri, Niklas Alexander --, Between Fears and Needs for Information: German Parents’ Computer Game Concerns Martin, Alexander / Aßmann, Sandra --, And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona Gil-Juárez, Adriana / Feliu, Joel --, Part IV Scientific Computer Game Concerns -- ; Does Exposure to Violence in Entertainment Media Make People Aggressive? Rothmund, Tobias / Elson, Malte / Appel, Markus / Kneer, Julia / Pfetsch, Jan / Schneider, Frank / Zahn, Carmen --, Psychology’s Multiple Concerns About Research on the Effects of Media Violence Sørensen, Estrid / Elson, Malte / Rothmund, Tobias --, From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 Nielsen, Rune Kristian Lundedal --, No Worries? Game Research in Denmark 1984-2014 Aarseth, Espen / Hammar, Emil Lundedal --, Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark Chimirri, Niklas Alexander / Andersen, Mads Lund / Jensen, Tine / Søndergaard, Dorte Marie / Kristiansen, Anders Emil Wulff --, About the Authors, Open Access Controlled Vocabulary for Access Rights https://purl.org/coar/access_right/c_abf2 unrestricted online access star, The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures., Mode of access: Internet via World Wide Web., Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International CC BY-NC-ND 4.0 cc https://creativecommons.org/licenses/by-nc-nd/4.0/, In English, Computer games Law and legislation, Computer games Moral and ethical aspects, Computer games Social aspects, Computers and children, Comparison., Computer Game Addiction., Computer Game Violence., Denmark., Germany., Law., Matters of Concern., Media Studies., Media., Science & Technology Studies., Sociology of Science., Youth., SOCIAL SCIENCE / Media Studies, s (DE-588)4010457-6 (DE-627)106357794 (DE-576)208888152 Computerspiel gnd, s (DE-588)4044302-4 (DE-627)106206168 (DE-576)209060174 Pädagogik gnd, (DE-627), s (DE-588)4020832-1 (DE-627)10631663X (DE-576)208934979 Gewalt gnd, s (DE-588)4030550-8 (DE-627)104360100 (DE-576)208988165 Kind gnd, Sørensen, Estrid 1967- HerausgeberIn (DE-588)138928207 (DE-627)60740079X (DE-576)308822803 edt, 9783837639346, Erscheint auch als Druck-Ausgabe Cultures of computer game concerns Bielefeld : transcript, 2018 355 Seiten (DE-627)1626175721 (DE-576)490005179 9783837639346 3837639347, VerKörperungen Volume 23 23 (DE-627)1040402577 (DE-576)513619828 (DE-600)2948809-6 2751-2886 ns, https://doi.org/10.1515/9783839439340?locatt=mode:legacy X:GRUY Resolving-System kostenfrei, https://www.degruyter.com/isbn/9783839439340 X:GRUY Verlag Open Access kostenfrei, https://www.degruyter.com/doc/cover/9783839439340.jpg X:GRUY Verlag Cover, https://www.degruyter.com/cover/covers/9783839439340.jpg X:GRUY Verlag Cover, https://www.degruyter.com/document/cover/isbn/9783839439340/original X:GRUY Verlag lizenzpflichtig Cover, FID-MEDIEN-DE-15, https://doi.org/10.14361/9783839439340 ILN: 736, ILN: 736 epn:3927839965 2023-04-05T00:24:12Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy DE-14, DE-14 epn:3598474458 2023-10-06T14:29:38Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy Online-Zugriff DE-15, DE-15 epn:3596033845 2023-10-06T14:29:39Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy DE-Ch1, DE-Ch1 epn:3608949348 2023-10-06T14:29:39Z, DE-105 epn:3617557880 2020-04-02T10:31:28Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy DE-Zwi2, DE-Zwi2 epn:3946941079 2023-10-06T14:29:40Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy Zum Online-Dokument DE-Zi4, DE-Zi4 epn:3604823528 2023-10-06T14:29:40Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy HTWK-Zugang DE-L189, DE-L189 epn:3779920204 2023-10-06T14:29:40Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy DE-520, DE-520 epn:3602648133 2023-10-06T14:29:40Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy DE-540, DE-540 epn:3839324114 2023-10-06T14:29:41Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy DE-L242, DE-L242 epn:3836401762 2023-10-06T14:29:41Z, https://doi.org/10.1515/9783839439340?locatt=mode:legacy DE-D117, DE-D117 epn:4171960886 2023-10-06T14:29:42Z
spellingShingle Cultures of computer game concerns: "The Child" across families, law, science and industry, VerKörperungen, Volume 23, Frontmatter -- ; Inhalt -- ; Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures Sørensen, Estrid --, Part I Industry Computer Game Concerns -- ; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development Plontke, Sandra --, Safeguarding Children on the Online Gaming Platform MovieStarPlanet Jones, Vernon / Sørensen, Estrid --, Children’s Participation in the Development of Online Games Berriman, Liam --, Part II Legal Computer Game Concerns -- ; The Legal Framework for Computer Games and Child Protection in Germany Dreyer, Stephan --, The Political and Legal Basis for Labelling of Computer Games in Denmark Hjorth, Claus --, Textual Co-Construction of Game and Player in German Rating Decisions Schank, Jan --, The Privatization of Age Classification Thorhauge, Anne Mette --, Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games Raczkowski, Felix --, Part III Family Computer Game Concerns -- ; The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play Søndergaard, Dorte Marie --, The Micro-Politics of Time in Young People’s Talk About Gaming Aarsand, Pål --, Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism Chimirri, Niklas Alexander --, Between Fears and Needs for Information: German Parents’ Computer Game Concerns Martin, Alexander / Aßmann, Sandra --, And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona Gil-Juárez, Adriana / Feliu, Joel --, Part IV Scientific Computer Game Concerns -- ; Does Exposure to Violence in Entertainment Media Make People Aggressive? Rothmund, Tobias / Elson, Malte / Appel, Markus / Kneer, Julia / Pfetsch, Jan / Schneider, Frank / Zahn, Carmen --, Psychology’s Multiple Concerns About Research on the Effects of Media Violence Sørensen, Estrid / Elson, Malte / Rothmund, Tobias --, From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 Nielsen, Rune Kristian Lundedal --, No Worries? Game Research in Denmark 1984-2014 Aarseth, Espen / Hammar, Emil Lundedal --, Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark Chimirri, Niklas Alexander / Andersen, Mads Lund / Jensen, Tine / Søndergaard, Dorte Marie / Kristiansen, Anders Emil Wulff --, About the Authors, The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures., Computer games Law and legislation, Computer games Moral and ethical aspects, Computer games Social aspects, Computers and children, Comparison., Computer Game Addiction., Computer Game Violence., Denmark., Germany., Law., Matters of Concern., Media Studies., Media., Science & Technology Studies., Sociology of Science., Youth., SOCIAL SCIENCE / Media Studies, Computerspiel, Pädagogik, Gewalt, Kind
swb_id_str 510036864
title Cultures of computer game concerns: "The Child" across families, law, science and industry
title_alt Frontmatter -- ; Inhalt -- ; Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures, Part I Industry Computer Game Concerns -- ; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development, Safeguarding Children on the Online Gaming Platform MovieStarPlanet, Children’s Participation in the Development of Online Games, Part II Legal Computer Game Concerns -- ; The Legal Framework for Computer Games and Child Protection in Germany, The Political and Legal Basis for Labelling of Computer Games in Denmark, Textual Co-Construction of Game and Player in German Rating Decisions, The Privatization of Age Classification, Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games, Part III Family Computer Game Concerns -- ; The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play, The Micro-Politics of Time in Young People’s Talk About Gaming, Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism, Between Fears and Needs for Information: German Parents’ Computer Game Concerns, And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona, Part IV Scientific Computer Game Concerns -- ; Does Exposure to Violence in Entertainment Media Make People Aggressive?, Psychology’s Multiple Concerns About Research on the Effects of Media Violence, From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1, No Worries? Game Research in Denmark 1984-2014, Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark, About the Authors
title_auth Cultures of computer game concerns "The Child" across families, law, science and industry
title_full Cultures of computer game concerns "The Child" across families, law, science and industry Estrid Sørensen
title_fullStr Cultures of computer game concerns "The Child" across families, law, science and industry Estrid Sørensen
title_full_unstemmed Cultures of computer game concerns "The Child" across families, law, science and industry Estrid Sørensen
title_in_hierarchy Volume 23. Cultures of computer game concerns: "The Child" across families, law, science and industry ([2018])
title_short Cultures of computer game concerns
title_sort cultures of computer game concerns "the child" across families, law, science and industry
title_sub "The Child" across families, law, science and industry
title_unstemmed Cultures of computer game concerns: "The Child" across families, law, science and industry
topic Computer games Law and legislation, Computer games Moral and ethical aspects, Computer games Social aspects, Computers and children, Comparison., Computer Game Addiction., Computer Game Violence., Denmark., Germany., Law., Matters of Concern., Media Studies., Media., Science & Technology Studies., Sociology of Science., Youth., SOCIAL SCIENCE / Media Studies, Computerspiel, Pädagogik, Gewalt, Kind
topic_facet Computer games, Computers and children, Comparison., Computer Game Addiction., Computer Game Violence., Denmark., Germany., Law., Matters of Concern., Media Studies., Media., Science & Technology Studies., Sociology of Science., Youth., SOCIAL SCIENCE / Media Studies, Law and legislation, Moral and ethical aspects, Social aspects, Computerspiel, Pädagogik, Gewalt, Kind
url https://doi.org/10.1515/9783839439340?locatt=mode:legacy, https://www.degruyter.com/isbn/9783839439340, https://www.degruyter.com/doc/cover/9783839439340.jpg, https://www.degruyter.com/cover/covers/9783839439340.jpg, https://www.degruyter.com/document/cover/isbn/9783839439340/original, https://doi.org/10.14361/9783839439340
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