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Cultures of computer game concerns: "The Child" across families, law, science and industry

Authors and Corporations: Sørensen, Estrid (Editor)
Title: Cultures of computer game concerns: "The Child" across families, law, science and industry/ Estrid Sørensen
Title Note: Frontmatter -- ; Inhalt -- ; Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures
Part I Industry Computer Game Concerns -- ; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development
Safeguarding Children on the Online Gaming Platform MovieStarPlanet
Children’s Participation in the Development of Online Games
Part II Legal Computer Game Concerns -- ; The Legal Framework for Computer Games and Child Protection in Germany
The Political and Legal Basis for Labelling of Computer Games in Denmark
Textual Co-Construction of Game and Player in German Rating Decisions
The Privatization of Age Classification
Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games
Part III Family Computer Game Concerns -- ; The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play
The Micro-Politics of Time in Young People’s Talk About Gaming
Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism
Between Fears and Needs for Information: German Parents’ Computer Game Concerns
And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona
Part IV Scientific Computer Game Concerns -- ; Does Exposure to Violence in Entertainment Media Make People Aggressive?
Psychology’s Multiple Concerns About Research on the Effects of Media Violence
From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1
No Worries? Game Research in Denmark 1984-2014
Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark
About the Authors
Language: English
published:
Bielefeld transcript [2018]
© 2018
Series: VerKörperungen ; Volume 23
Notes: In English
Item Description: 1 Online-Ressource (355 Seiten)
Type of Resource: Mode of access: Internet via World Wide Web.
ISBN: 9783839439340
DOI: 10.1515/9783839439340
Description
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.